Ghost Of Tsushima Patch Brings New Lethal Difficulty And Accessibility Options

It looks like Ghost Of Tsushima is about to get even more epic, with a new patch adding a new Lethal Difficulty mode and a load of new features to make the game more accessible.

Announced via a post on the official Suckerpunch website here, patch 1.05 went live yesterday and added a range of content, including the new Lethal Difficulty, where “enemy weapons are more deadly, but Jin’s katana is also more deadly”, suggesting a more realistic mode with quicker deaths.

Ghost Of Tsushima/ Suckerpunch

It sound like an exciting challenge for players getting close to completing the title.

The Lower Intensity mode also looks like a great idea, making things like parries easier to accomplish and stealth a bit easier, whilst still maintaining “the heart and feel” of the game.

So far, Suckerpunch have really shown how it’s done, having created a game that hasn’t only topped the charts, but one that they’ve already shown they can support effectivly.

So what’s on the agenda for Ghost Of Tsushima in the future?

We’ll have to wait and see!

In the meantime, if you’re looking at seeing more, why not pop over to my Twitch channel and join me there, where we’ll be revising Ghost of Tsushima in the near future.


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